Angela, Duran, and Riesz fighting Land Umber, the Earth BenevodonTrials of Mana has similar gameplay to its predecessor,. Like many other role-playing games of the, the game displays a, in which the three navigate the terrain and fight off hostile creatures. Control may be passed between each of the characters at any time; the companions not currently selected are controlled. The game may be played simultaneously by two players, as opposed to the three of Secret of Mana.
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There are six possible player characters. At the beginning of the game, the player chooses which three of them will be playable and which one they will start with; the other two playable characters will join the party when met. The remaining three characters act as (NPCs) when encountered.Each character can use one type of weapon, in addition to magical spells. The effectiveness of spells depends on the magical ability of the character and the element of the spell in relation to the enemy. When in battle mode, attacking monsters fills a gauge that allows the player to use character-specific special attacks. Upon collecting enough in battle, each character can increase in level to gain improved such as strength and evasion.
Translations & Patches. Seiken Densetsu 3 v1.01 by Neill Corlett / Lina`chan, Nuku-nuku / SoM2Freak Secret of Mana 2 v2.00 by snes-projects.de. This is the Japanese version of what would have been Secret of Mana 2.This is the second in the series, the first of which is Seiken Densetsu 2. Related Media.
Options such as changing equipment, casting, or checking status are performed by cycling through the game's Ring Commands—a circular menu which hovers over the controlled party member. The game is paused whenever the Ring Command menu is activated. Within the Ring, the player has nine slots for storing items; additional items can be placed into item storage, which is inaccessible in combat.is coordinated by the player, as a choice is given as to which statistic to raise by a point at every level up.
A ' system is also present. Once a character reaches level 18, the player can visit one of several Mana Stones located throughout the game and choose to upgrade them to one of two classes for each character—either a class to 'Light' or a class aligned to 'Dark'—which provides a different set of skills and different improvements to character statistics.
A second class change may be optionally performed at level 38, again split between a light and a dark choice, if the player has obtained a required rare item for the target class. The class changes do not affect the plot of the game, only gameplay.Trials of Mana also employs a calendar function into its gameplay. A week cycles much more quickly than an actual one, with a day passing in a matter of minutes. Each day of the week is represented by a different. On that spirit's day, magic of that element will be slightly stronger. An in-game day is also divided into day and night. Certain events only happen during certain times of day, such as a nighttime-only black market selling particularly rare items.
Enemies encountered in the field also change during certain time periods, and some may be sleeping if the characters approach them at night. In addition, the character Kevin transforms into a werewolf when he fights at night, greatly increasing his attack power. Using an inn's services allows the player to 'skip' the game's clock to that day's evening, or the following morning. Story Setting The story takes place in a fictional world where Mana represents an ethereal, but finite, energy source.
Some time in the past, the Mana Goddess created the game's world by forging the powerful Sword of Mana and defeating eight monsters of destruction, the Benevodons—'God Beasts' in earlier translations—with it, sealing them within eight Mana Stones, before turning herself into the Mana Tree and falling asleep. The game is set at a time when Mana starts to fade and peace has ended, as several people plot to unleash the Benevodons from the stones so as to gain ultimate power. The game is not a direct sequel to the events in Secret of Mana; according to series creator in 2006, the Mana games do not take place in exactly the same world, and characters or elements who appear in different games are best considered alternate versions of each other. Instead, the connections between each title are more abstract than story-based. Despite this statement, the 2007 game is a direct prequel to Trials of Mana, taking place 19 years before the latter's story. Characters The characters (and their individual stories) are grouped into three main sub-plots. Angela and Duran oppose the Dragon Lord, Hawkeye and Riesz oppose the Dark Majesty, Kevin and Charlotte oppose the Masked Mage.
The main storyline is determined by the first character chosen, though there is significantly more character interaction and dialogue if the other member of the pair is also in the party.Angela is the princess of the ice-covered Magic Kingdom of Altena. Her mother uses her magic to keep the citadel in Altena in a perpetual Spring, but the spell weakens as Mana starts to fade. To power the spell, she and her assistant the Crimson Wizard decide to invade other nations to claim their Mana Stones, though the spell to use the Stone is fatal to the caster.
When the Queen tries to force Angela to use it, she flees from Altena. Her paired character is Duran, an orphaned swordsman of Valsena, Kingdom of the Plains. His father Loki was lost in battle with the Dragon Emperor. One night, Duran is on guard duty at the castle of Valsena when the Crimson Wizard attacks the castle. Duran is left for dead after confronting him, and after recovering he vows to become the best swordsman in the world and to exact his revenge upon the Crimson Wizard.Hawkeye is a member of a guild of noble thieves based in the desert Sand Fortress of Nevarl. The guild's leader, Lord Flamekhan, suddenly and uncharacteristically declares Nevarl to be a kingdom.
Hawkeye decides to confront Flamekhan about it, only to discover he is being controlled by the witch Isabella. Isabella kills Eagle, Flamekhan's son and Hawkeye's friend, framing Hawkeye for his death and forcing him to flee. His paired character is Riesz, the princess of the mountainous Wind Kingdom of Laurent and captain of its army. Two mysterious ninjas from Nevarl trick her younger brother Elliott into turning off Laurent's protective winds and kidnap him. With the winds gone, Nevarl attacks Laurent with a cloud of sleep powder and kills its king.
Devastated, Riesz makes her escape.Kevin is the prince of Ferolia. He is the son of the Beast King, who is sick of the treatment of his people by 'normal' humans.
His desired revenge is made possible by the appearance of Goremand. He shows the king his abilities by forcing Kevin to awaken his werewolf abilities by killing Kevin's best friend. When Kevin confronts the Beast King on this act and the King's plans to invade the human Holy City Wendel, Kevin is thrown out of the kingdom and swears revenge. His paired character is Charlotte, the half-elf granddaughter of the Priest of Light in Wendel. An orphan, she is looked after by a fellow cleric, Heath. Feeling an evil influence in nearby Jadd, the Priest of Light sends Heath to investigate, but Charlotte follows to witness Goremand abduct Heath.
She decides to journey to save him. Plot The story begins in a different place for each playable character. With the exception of Charlotte, the main character is soon told (or otherwise decides) to seek the advice of the Priest of Light in the Holy City Wendel. They arrive at the city of Jadd soon after the Beastmen have invaded. Due to the Beastmen's werewolf powers, they are able to make an escape by night. The main character—now including Charlotte—on the way to Wendel stays overnight in Astoria where they are woken by a bright light. Following it, it reveals itself to be a from the Sanctuary of Mana, exhausted by her journey.
Out of desperation, the Faerie chooses the main character to be her host, and tells them to get to Wendel. There, while they explain their grievances to the Priest of Light, the Faerie interrupts and explains that the Mana Tree is dying and that the Sanctuary is in danger. The Priest explains that if the Tree dies, the Benevodons will reawaken and destroy the world. He goes on to explain further that, because the Faerie has chosen the main character as its host, they must travel to the Sanctuary to draw the Sword of Mana from the foot of the Mana Tree. They can then restore peace to the world, and have their wishes granted by the Mana Goddess if the sword is drawn before the Tree dies.
A great deal of power is needed to open the gate to the Sanctuary. The Faerie does not have the strength to do it, and the ancient spell which would do so by unlocking the power in the Mana Stones also takes the caster's life. The Stones' guarding elemental spirits, however, will to be able to open the gate if their powers are combined.After journeying across the world to get the spirits, meeting the other two members of the party, thwarting the invasion attempts of Nevarl and Altena, discovering the powers of the Fire and Water Mana Stones, and learning the disappearance of the Mana Stone of Darkness along the way, the main character tries to open the gate to the Sanctuary of Mana with the spirits' assistance. The first attempt fails, but the second succeeds; the Faerie realizes that it was opened because someone else released the power from all the Mana Stones. The characters travel into the Sanctuary and the main character claims the Mana Sword. It is then discovered that the main character's adversaries—the Crimson Wizard and the Darkshine Knight for Angela and Duran; Malocchio and Isabella for Riesz and Hawkeye; or Goremand and a mind-controlled Heath, for Kevin and Charlotte—have defeated the other two sets of primary enemies.
The remaining adversaries capture the Faerie and will only release her in exchange for the Mana Sword. The trade is made, and once the enemy receives the Sword, the Mana Stones shatter and the Benevodons are released.The characters must then defeat the Benevodons before they can gather and destroy the world. However, after doing this they realize killing the Benevodons has given more power to their main enemy, who their personal enemies were working for—the Dragon Lord for Duran and Angela, the Dark Majesty for Hawkeye and Riesz, and the Masked Mage for Kevin and Charlotte. The already powerful villain absorbs the power of the Sword of Mana and the Benevodons in order to become a god, but is halted by the Mana Goddess blocking some of its power. After defeating the villain's minions, the characters go and defeat their main enemy, but are unable to stop him from destroying the Mana Tree and eliminating all Mana from the world. The Faerie then fuses with what is left of the Mana Tree; she will be reborn as the Mana Goddess in a thousand years, but until then Mana will not exist in the world.
As the game ends, the characters go back to their homelands. Development.
We're half way there, but now we've got our work REALLY cut out. The lastfour GBs are super hard (and I'm not kidding.) Make sure your team are at L35AT LEAST. I STRONGLY recommend L40.
You can beat the fifth GB at L35 (Idid), but it's VERY hard.We need to make our way to Mintos again. See the third red dot from the topof the world map? This is the Moonreading Tower where the Moon Mana Stoneused to be (we picked up Luna here, remember?) We can't land near the Tower.Mintos is east of the Tower so we need to land there and make our way to theTower on foot like last time (remember, there's two ways to get there, thedirect and indirect way.
Since you're such a high level, you'll probably getonly 1 or 2 extra levels by taking the indirect route.) I strongly recommendyou fork out on 9 Stardust Herbs and 9 Puipui Grasses:Indirect (with Gold Statue): southwest, southeast, southwest, southwest,west, southwest, southeast, southwest, southwest, east. You'll end up in theplace with a Gold Statue and Karl's grave (from Kev's intro.) Go (from theStatue) west, north, east, northwest, west, northwest, north.
Save here (GreyStatue), buy all the stuff you can afford from the cats (they've got some newstuff as well) and head northeast then north to get into the Tower.Direct (with NO Gold Statue): southwest, southeast, west twice, southwest,south, southwest, north. Save here (Grey Statue), but all the stuff you canafford from the cats and head northeast then north to get into the Tower.Once inside the tower, prepare for a hard time. The enemies here are SUPERhard.
They're all L35+ and know how to heal and use magic. A good idea wouldbe to ignore them completely until you find the Gold Statue and use it tolevel up to L35-L40. To get to the Gold Statue, do this: From inside thetower, take the northeastern door, go up the steps and south through theopening, now follow the path down, right and up and head through thenortheastern door there. Go up the steps and south through the opening. Nowfollow the path right and up and enter the door there.
Save here (GoldStatue.) Right! Down to business. From here on, I'll tell you how to get tothe GB.
Feel free to explore and level up along the way, in fact, I RECOMMENDyou do this. Try to level up to L38 so you can class change later on. Iadvise L40, but it's not necessary.Once you've refreshed and saved, you can now start fighting. From the roomwith the Gold Statue, exit south out of the room, now go left and take thenorthwestern door.
Go up, and south. Now take the northeastern door and go upand south as before. Now walk to the left of the screen and take thenorthwestern door. Again, go up and south.
Take the northeastern door and goup, south again. Head down and left of the screen and take the southwesterndoor. Go up, south again. Now take the northeastern door, go up and southagain and walk to the left to take the northwestern door. Go up and south toget to the room which leads to the Moon God Beast. The path is curved to arough 'U' shape. You enter via the left-hand door.
In the right-hand door isa Gold Statue where you can save and refresh. Make sure your team is a L35+,preferably L40 (minimum L38 for CCing.) If not, use this statue for levellingup. When you're ready, climb the steps and head north to face:.Boss: God-Beast Dolan. Unlike the previous four, this GB is a nightmare. His attacks are allMoon-Based (I think Luna teaches a lot of them.) His main ones are SpiralMoon, Graviton Press, Body Change and Lunatic. Heal after the Spiral Moon (isit just me, or does the attack remind you of a famous Street Fighter?) andHalf Vanish.
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Dolan casts Moon Saber on himself so you don't need to worryabout healing him. His most annoying attack is Body Change which miniturisesthe victim.
If he does this, use either the herbs or grasses or Carlie'sTinkle Rain. If you don't have any of these, use the Mama Poto Oil which youcan buy from Byzel's Black Market (the saleman on the right of the room sellsit.) It casts Tinkle Rain (single/multi) on your team. I recommend castingany or all of the stat spells on yourself or on Dolan.
If you have Duran orCarlie, cast any of the Saber spells. Moon types have only one weakness, andthat's Grass. If you don't have Leaf Saber, try all the Sabers you have inturn to see which one is best and stick with it. I tend to use Angela's level2 spells (Saint Beam, Dark Force, etc.) against Dolan. Make sure you use HealLight as much as possible and make sure you restore MPs with the walnuts.Against Dolan there's not much of a strategy, just hit, hit, hit and makesure you heal often. Spiral Moon can do a helluva lot of damage (and it canlower your max HP just like with Lunatic) so make sure you've got either someHoney Drinks or someone who knows Heal Light like Kevin, Duran or Carlie.Spiral Moon will take off up to 400HPs (unless you've got Lise/Carlie's statmagic) so make sure everyone has more than that or they will die veryquickly.
A lot of Dolan's moves (not just Spiral Moon) can cause Lunatic-likeeffects (e.g. Your maximum HP goes down) so you'll definitely need to useAngel Grails at least once.Once you defeat Dolan, you'll automatically be healed and end up outside theMoonreading Tower. Head south and save at the Grey Statue. Now, make your wayback to Mintos by heading southeast, east, north, east, northeast, east,north, northwest and finally east (the enemies here should be dealing 0 or1HPs damage and taking between 100 to 200HPs by now.) Once back at Mintos,sleep at the inn, stock up on supplies and call Flammie when you're ready.Next stop, The Cleft of The Earth, Version 2!
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