We haven’t heard much about Lost Soul Aside since December last year, but recently the game’s creator Yang Bing sat down to do an interview, talking about the difficulty of the game, Sony support, and more. Thanks,!Here are the highlights:What made you go with Sony as opposed to other publishers that offered support?Yang Bing, developer: “To be specific, Sony has not become the game’s publisher. As of right now, we haven’t decided who the publisher will be, but we are working closely with Sony and they have given us a lot of help with development and PR.”Is that all offered through China Hero Project?Yang Bing: “Yes, exactly. In 2016, they came to me after I had released the first trailer, and offered support. Sony is a great partner for our game.”During PlayStation Experience, Lost Soul Aside‘s demo had a very high level of difficulty. What level of challenge are you targeting in the final game and how do you achieve a balance?Yang Bing: “We are currently still changing the difficulty based off of feedback from PlayStation Experience, and maybe we will look at feedback from GDC as well.
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Hello everyone! Today, the team wanted to share a new concept-art for Lost Soul Aside. While we cannot share more information just yet, the development team is still hard at work, and appreciates your continued support and patience. Lost Soul Aside Developer is Shooting for a Release in 2020. Lost Soul Aside is in development for PlayStation 4. Pokemon Sword and Shield Players Who Intentionally Disconnect May Be Permanently Banned.
We want people to actually enjoy the story because ours isn’t a pure action game. We still have storytelling and exploration, and we want most players to enjoy the narrative, environment, and world, and not just the fighting. Maybe we will have additional difficulty settings or just implement high-level dungeons in the game to ensure that action game players can also enjoy the game.”You can read the full interview.Lost Soul Aside is in development for PlayStation 4.
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While neither title had anything new to show during the PlayStation China Hero Project Spring Showcase today, Lost Soul Aside from Ultizero Games, Pervader from Beijing Light & Digital Technology, and Project Boundary from Studio Surgical Scalpels are all in “stable and healthy development,” Sony Interactive Entertainment Shanghai reported. All three titles will be released for PlayStation 4.A closed beta test for Project Boundary is currently in preparation, which will be released via the PlayStation Store in Mainland China. A start date for the closed beta test was not announced.Here is an overview of each title, via Sony Interactive Entertainment Shanghai:Lost Soul Aside Yangbing never knew that Lost Soul Aside would be one of the China Hero Project selected titles when he put the very first demo onto YouTube, also he never knew the trailer he made can attract so many attentions amongst global users. Back in that time, his answer to those people was: it might take at least 1 decade to finish the title because he was doing this alone.Now to users, they may not need to wait that long to purchase the copy of the game.So Yangbing came back to China, founded his own company called Ultizero Games and started hiring people all over China to accelerate the process of development.So now, Yangbing is not alone anymore. He already has a team which has more than 14 developers, also he has China Hero Project’s support.
More and more people walk together during his journey, everything is becoming better than before.Pervader Pu An, the producer of Pervader, believes the full potential and talent of his artists, that can explain there are tons of toy figures or tools in the office. Now those artists are working on their latest title: Pervader. From tiny gameplay, facial motion capture to story board, everything is in every corner of the office, waiting for developers to find out and start a new round of discussion.Pervader is under development by using Unreal Engine 4. Player will play different roles to experience the immersive crisis from various perspectives. Although they are using some advanced ideas for the title but they never forget where they are from. They add some decent Chinese cultural elements properly to make the game look familiar to Chinese users and interesting to overseas users.Maybe the biggest difference between Pervader and other titles is the pace and the way they release those contents, but this is exactly the thing they want. Hope this title can bring more surprise in the near future.Project Boundary If China Hero Project is like a journey to the unknown nebula for finding those shiny new stars, then Project Boundary, the very first selected title which is developed by Surgical Scalpels Studio is the very first star.
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This PlayStation 4 title has attracted a lot of attention since its first announcement.The studio remains a low profile but a high efficient developing pace after they have released the first trailer of this game. Frank, one of the founders of the studio used to work in UK for over a decade in the gaming industry, his engineering career helps him meet with other founders when he came back to China, they together then created the studio. Project Boundary itself also became more complete compared to its very first GDD and prototype.Although the team is still busy developing which means audience may wait a bit longer to see more news, but the most important thing to the team is to create a completed and high quality content.After becoming one of the selected titles of China Hero Project, Surgical Scalpel team can better perform their “surgery” with the benefit of China Hero Project including SIE and its related partners, in other words: by accomplishing the title they wish to ship: Project Boundary.
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